Category: business

Wrap up of 2012

Well it has been a long time between posts and maybe some of you think the team at Blowfish has been asleep since the beginning of the year. Not true! We continue to work hard on our own games, plus games and apps for partners. First a recap of what Blowfish was able to release during 2012 see more.

visit web page New games - Razor Salvation, Vesper Hunt, Infinity Ring #1, Infinity Ring #2, Virtua Fighter 5 Strategy Guide, Priceless Slots 

Ports - Qbism, Hungry MonstR, Siegecraft and Razor Salvation to Windows 8.  Razor Salvation to Android click Updates - Multiple Siegecraft updates for IOS and Android! New content, new features, iPhone 5 specials! Wow, what a monster of a year! 6 new games, 5 ports and a few updates. To think that 2013 is going to be even bigger for us is just crazy, but it will be. To finish off 2012 we unveiled our next game in the Siegecraft universe that will be released in Q2 2013...

There are a couple of teaser images out on the net, plus a video on our YouTube channel.  It's going to be a big game for us and hopefully will be as big a success as the original Siegecraft.  This game is going to be more along the lines of the classical tower defense games.  The official name is Siegecraft TD : Lizardmen.  Here is an exclusive render for blog readers! see more


Xmas Party Time

Of course it can't be all fun and making games at Blowfish... (really, why not?!)  The studio got to go out Go-Karting for the Xmas party.  Lots of fun to be had, with many people enjoying it more than they thought.  The fastest of us got to hit about 80km/h on a go kart!



Well what can I say.  Two years ago Blowfish Studios started off as a 2 man team, working from my dining table.  Now we've grown into a nice small, tight knit team of about 13 people in a little studio, depending on which freelancers are helping us out.  Every member of the team contributes to all our projects in some form or another, even if it is simply providing feedback or ideas.  Our games aren't perfect (yet), but I think we are upholding our goals of creating high quality and fun games!  

I would say our partners tend to agree too.  Siegecraft was featured again for the IOS 6 and iphone 5 launch, it has a demo installed on iPad Minis all across the world in Apple and other retail stores.  Hungry MonstR was featured on the Windows 8 App Store and we had all our games available at the launch.  Nvidia continues to amaze us with their mobile hardware, so we continue to optimise any games we can for their platforms.  Lastly, but by no means least, Unity keep outdoing themselves by providing us the BEST tool to create games for a multitude of platforms and they graciously keep working with us to make our games as good as possible.

While 2012 was an expansion year, I'm really excited by what we are attempting to achieve in 2013.  Keep an eye out for some amazing games from us for both ourselves and for our partners!  Happy Holidays!


The bits you don't usually hear about…

Well it has now been three weeks since we first published Hungry MonstR on the Android Market and nearly two weeks on the iTunes App Store. Sales had a nice, but very short burst on the Android Market thanks to many good reviews on the Android websites. Unfortunately so far for the iOS market we have had no exposure at all from websites or Apple.Anyway even though it has been a month since “fist release” of the game we are only now managing to move on to new development. There is so much PR, marketing and business development opportunities that need to be attended to after a successful launch. I think we shall call Hungry MonstR a success, not many sales yet, but the business opportunities it opened up for us are very exciting.You can hear it here first, The 9 (one of the partners behind the $100M Fund9 for Android development) has agreed to publish both our games, Qbism HD and Hungry MonstR, in mainland China. We are also in negotiations with some other publishers and manufacturers for other regions.Lastly we have just announced the competition with Just Mobile. This took much organising, but it has been a great experience learning what goes into preparing and marketing a competition such as this.Now we are onto the good stuff! Stay tuned for some exciting sneak peaks at our new games…